Updates
What changed on the shelf, newest first.
12 September 2026
Every game got a page of its own, with THE CRYPT first on the shelf.
10 September 2026
THE CRYPT: nine changes that came straight out of playing it, and the first artwork the studio made itself.
10 September 2026
THE CRYPT got harder but fairer — the bosses reworked, four floors re-cut, and a squire who learns as you do.
10 September 2026
Four difficulty modes for THE CRYPT, from a gentle run to one that fights back.
9 September 2026
THE CRYPT: thirteen abilities, nine new monsters, six secrets and an ending.
9 September 2026
Twenty-one of THE CRYPT's floors rebuilt around levers, gates, rubble and keys.
8 September 2026
Nineteen ways down appear behind the graveyard, and the map finally shows where you have been.
8 September 2026
THE CRYPT's map finished: six dungeons, six bosses, an ending, and four pieces of music.
8 September 2026
THE CRYPT opened with three dungeons and a well that never empties. Sound was fixed in four games that had been silent on a phone.
7 September 2026
A pass over the whole shelf: a new palette, proper landscape play, and fullscreen.
Older releases live in the studio's own notes.