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Key art for HOOK & HUNGRY

Fishing · Feeding

HOOK & HUNGRY

You control the hook, not the rod. You steer it through the water and into the fish, and what you land is cleaned and sold on the deck.

▸ Set outFour waters, and a fifth · 21 fish

Nothing here takes bait. You have to go and hit it.

Four waters, and a fifth

Each water has its own fish and its own depth. The first three ask you to feed them before they open the way down.

Greywater HarborThe first water
The Drowned OrchardThe second
Saint Sorrow’s PassThe third
The Long One’s HomeThe fourth
The Deep’s DoorA fifth, if you find it

Hook, fish, deck

The hook

No casting and no waiting. You drive it yourself, and letting go sets it drifting.

Big fish

Nothing takes bait, so you ram it until it gives. Hit slow or off-centre and it dodges; crabs you take from the side.

The deck

Your catch fills an eight-slot basket, then it is cleaned and sold. Anything nobody ordered goes for half.

What playing involves

One go
A cast runs thirty-five to eighty seconds
Saves
Coins, upgrades, the waters you opened and your journal
You need
Touch or mouse — no keyboard · sideways
Finished?
There is an ending, and the waters stay open after it
Price
Free
Plays on
Phone sideways, or any computer
Install
None, it opens in the browser
Built with
HTML5 canvas, Vanilla JS

Out since September 2026