Fishing · Feeding
HOOK & HUNGRY
You control the hook, not the rod. You steer it through the water and into the fish, and what you land is cleaned and sold on the deck.
▸ Set outFour waters, and a fifth · 21 fish
Nothing here takes bait. You have to go and hit it.
Four waters, and a fifth
Each water has its own fish and its own depth. The first three ask you to feed them before they open the way down.
Greywater HarborThe first water
The Drowned OrchardThe second
Saint Sorrow’s PassThe third
The Long One’s HomeThe fourth
The Deep’s DoorA fifth, if you find it
Hook, fish, deck
The hook
No casting and no waiting. You drive it yourself, and letting go sets it drifting.
Big fish
Nothing takes bait, so you ram it until it gives. Hit slow or off-centre and it dodges; crabs you take from the side.
The deck
Your catch fills an eight-slot basket, then it is cleaned and sold. Anything nobody ordered goes for half.
What playing involves
- Price
- Free
- Plays on
- Phone sideways, or any computer
- Install
- None, it opens in the browser
- Built with
- HTML5 canvas, Vanilla JS
Out since September 2026